![]() ![]() The decision wasn’t driven by a sudden powerful respect for the law but rather guilt for releasing Morinth on the galaxy. Samara became a justicar as soon as she realized what Morinth was doing. Two of them live in seclusion, but the third, Morinth, travels the galaxy, mating with as many people as possible. She’s the mother of three daughters, all of whom are ardat-yakshi, asari with a rare genetic disorder that causes them to kill whoever they mate with. ![]() In the conversations leading to her loyalty mission, we learn why the code is so important. If the police try to stop her, there will be a fight. She’s looking for the name of a mercenary ship but the local police detain her because they fear she’ll cause a “cross-species incident.” Her code mandates that she oblige the police for one day, but after that, she must get back to her investigation. Our first encounter with Samara shows us how important the code of the justicar is to her. A focus that manifests as increased loyalty. Getting rid of this distraction, giving Jacob closure with his father allows him to focus solely on the mission once again. His loyalty is never at stake but rather his attention. Whether you kill his father or let him get arrested, you gain Jacob’s loyalty because it was really always yours to begin with. Because of this instant admiration, you can’t fail his loyalty mission. From the very beginning, Jacob respects Shepard because he sees this suicide mission as a chance to finally do some good in the galaxy. He wants to make the galaxy a safer place, but as an Alliance soldier, he was unable to break through the bureaucracy to make any real difference. He won’t stand for such crimes against humanity even if the perpetrator is a family member. When clues of wrongdoing begin to appear, Jacob is quick to blame his father. Unlike Miranda and Tali, Jacob isn’t attached to his family. What’s interesting about this loyalty mission is that it’s not actually about Jacob, but his father, and despite this familial connection, the two men are essentially strangers. When some people began to rebel, he finally activated the distress beacon. We learn that they survived all this time by eating poison fruit that inhibits higher level cognitive functions while Jacob’s father horded the normal supplies, eventually making himself monarch of this ragtag colony. When we find the beacon, we also find the wreckage of the Hugo Gernsback and the survivors. Jacob’s father served on the Hugo Gernsback, a ship that went missing a decade ago, but Jacob recently received an update that the ship has sent out a distress beacon. He can’t accept death, he can’t focus on Shepard’s mission before seeing this revenge through to its end. He talks of the mission beforehand like it’s just another job he’d never admit just how personal it really is. His revenge against Santiago is the one conflict in his life left unresolved and he feels an incomplete mission is a personal failure. He measures his worth by his resume, by how many conflicts he’s been able to see to the end. These things are important to him because they’re proof of his strength. His room on the Normandy is full of war trophies, and when we talk to him, he only tells stories of surviving impossible odds. Zaeed, as a mercenary, lives a life that thrives on conflict. His revenge isn’t about money, honor, or even really anger, but instead, it is about closure. He doesn’t care whether or not people know of his role in the group’s founding, so he doesn’t care about his legacy. Zaeed doesn’t want to take control of the Blue Suns, so he doesn’t want power. Naturally Zaeed wants revenge, but the narrow scope of his revenge and the exact motivations behind it betray subtle details about his character. We learn that Zaeed is actually a co-founder of the Blue Suns but was betrayed by his partner Vido Santiago. But when we actually land at the refinery, the mission quickly becomes far more personal. ![]() Zaeed seems like a typical merc when we first meet him, a man with no concerns other than his missions. He’s been tasked with liberating a refinery from the Blue Suns mercenary group. The splash zone and the number of fragments of this grenade is increased, allowing you to scorch more targets.Zaeed’s loyalty mission is given to us the moment that we pick him up. This advanced plasma burns at higher temperatures and does more damage. Damage: 100.00 points over 4.00 seconds.This fire damage is effective against armor. Launches a volatile grenade that explodes on impact, sending fragments flying in all directions that cause extra damage. ![]() Recharge Time: 6.00 seconds (Shepard) 9.00 seconds (Zaeed). ![]()
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