![]() But the Sea of Thieves reveal is only a fraction of the running time of the Skull and Bones reveal, yet it manages to start out with gameplay, continue with gameplay, and end with gameplay. Sure, Skull and bones has a darker and grimmer tone, with more emphasis on realistic violence compared to Sea of Thieves, so it’s not an apples-to-apples comparison here. Ubisoft couldn’t have been more on the nose with this if they showed us grass growing in real time. Boring AF gameplay slathered in a soggy self-seriousnessĪnd the kicker? This friggin video is over an hour long, and it even includes a 15-minute-long, highly polished video intro of a person carving wood.An emotionless narrator blandly rambling on about what the player can expect to do on a macro level.The promise of years’ worth of vague post-release content.Scripted “casual” Q&A interview involving members of the development team and a smarmy host where the developers get to run down the back of the box bullet points without any real dissection or context about what most of this means.Highly polished CG cutscenes more than likely not indicative of what the player can expect from the actual moment to moment gameplay.With the recent Skull and Bones: Worldwide Gameplay Reveal video, it seems Ubisoft is up to their same old tired tricks: But Ubisoft seems to have made this an artform unto themselves ( Far Cry 6, I’m looking at you). Most game studios seem to be susceptible to either not knowing or just misunderstanding the best way to introduce their games to the world. ![]() To be fair, it’s not like the bar is otherwise all that high. Ubisoft’s gameplay presentations are boring AF. ![]()
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